Introduction
Radio controlled aircraft modeling is one of
the most exciting hobbies available. It involves many interests,
disciplines, and skills. Some of these are aerodynamics, electronics,
mechanics, drafting and design, composite material construction,
and woodworking, and these are in the airplane alone. There are
many other fields of interest in the hobby of aircraft modeling;
far too many and too varied to try to list. Many people find that
many new skills must be learned before they are ready to begin
to learn to fly. The hobby is constantly changing as new technology
is developed. A new modeler may become frustrated at times but
certainly not bored.
To reduce the chance of frustration, a new modeler
should become involved with other modelers in order to learn the
necessary skills. This may involve simply visiting a flying site
and becoming acquainted with experienced modelers or joining a
club. These modelers are a source of knowledge and experience
that can be invaluable to the new modeler when he begins to build
his first aircraft and when he begins to learn to fly. An experienced
modeler can act as an R/C flight instructor to teach a new person
the skills required to fly the aircraft properly and to avoid
the inevitable crash.
New modelers must realize that a radio controlled
model aircraft is not a toy. It is a true aircraft in that it
flies and operates by the same principles as a full-scale aircraft
with the difference being the size and weight. The average trainer
model will fly in a range of 20 to 60 MPH and weigh 5 1/2 to 6
pounds. The force of the model hitting an object can be devastating
especially if it hits a person. Models must be controlled properly
both for enjoyment and for safety. The skills required to accomplish
this must be learned from an experienced modeler.
Before purchasing any equipment, the beginner
should ask himself, "Is this a hobby I want to try to see if I
like it or is it a hobby I am going remain involved in for years
to come?" If the beginner is going to remain in the hobby for
years, he might consider buying more expensive equipment such
as a ball bearing engine and a six (6) channel radio system. Otherwise,
he should try to keep his initial outlay as low as possible. A
beginner can limit his spending to as little as $200 by buying
good used equipment but care must be taken to ensure that the
equipment is reliable. At the other end of the scale, a beginner
could easily invest $1000 on new equipment if he is not prudent
with his purchases.
The topics that will be covered will be relating
to a beginner or novice and a trainer airplane. The information
relating to all aspects of R/C powered flight can be overwhelming
even to the most seasoned pilot. Those disciplines relating to
the more advanced levels of R/C flight will most likely be learned
as the skill level of the novice improves and the goals are more
defined.
The Topics are listed below:
Return to Tips and Articles
|
Basics of Flight
A beginner should understand the basic concepts
of flight. The theories behind the physics of flight are covered
in many volumes of books. There are different and sometimes conflicting
theories and arguments as to how airplanes fly, but the one accepted
principle is that lift is generated as a result of the air pressure
on the bottom of the wing being higher than the air pressure on
the top of the wing.
The Lift Diagram shows some of the basic terms
relating to a wing section. These terms are common to R/C flight.
Airfoil |
- |
The cross section of the wing |
Angle of Attack |
- |
The angle between the chord line and the relative direction
of flight |
Chord Line |
- |
The line between the leading edge and the trailing edge
of the airfoil |
Direction of Flight |
- |
The relative direction of the wing in relation to still
air |
Leading Edge |
- |
The most forward edge of the wing |
Trailing Edge |
- |
The most rearward edge of the wing |
There are four (4) primary forces that act on an
aircraft in flight; thrust, lift, drag, and weight. Thrust is the
force applied by the combination of engine and propeller acting
to pull the aircraft forward. Drag is the resistance against the
aircraft by the force of the air against the forward facing surfaces.
Weight is caused by gravity. In order for a constant speed to be
maintained, thrust and drag must be equal. In order for a constant
altitude to be maintained, lift and weight must be equal.
Lift increases as the velocity of the air passing
over the wing increases or as the angle of attack increases as long
as the flow of air over the wing remains smooth. Actual flight is
attained when the force of the lift equals weight.
An aircraft pivots about three (3) axes; the yaw
or vertical axis controlled by the rudder, the pitch or lateral
axis controlled by the elevator, and the roll or longitudinal axis
controlled by the ailerons. It can pivot about any one of these
individually or in combination based on the control surfaces that
are moved and the direction of the movement.
When the rudder is moved to the right, the aircraft
will rotate to the right about the yaw axis and vice versa. When
the elevator is moved up, the aircraft will pitch the nose upwards.
The ailerons move in opposite directions. When the left aileron
is moved up and right one down, the aircraft will rotate to the
left and vice versa. |
The Basic Trainer
Quite often a person has an interest in model airplanes
and visits a local flying field just to observe. He sees all types
of airplanes from trainers to pattern planes to scale World War
II fighter planes. His interest is piqued by all the fabulous looking
models. He thinks, "I have to have one of those Mustangs." He immediately
sets out trying to find a P-51 model to begin his modeling hobby.
This is a serious mistake. Many hours of training and practice are
involved before a beginner has the ability to handle the more advanced
models. A beginner must realize the dedication that is required
to gain the ability to fly the type of model that initially spawned
his interest. He must begin the hobby with a basic trainer and progress
through different levels of models until his goal is reached.
A trainer is a specific type of model aircraft
that is designed to be stable in flight. This means that it has
an inherent ability to correct itself and overcome the rotational
forces applied so that it regains straight and level flight. Most
trainers are designed to that they remain stable in slow flight
so that they are easy to land.
The Basic Trainer diagram shows the components
of a common trainer.
Aileron |
- |
The moveable portion of the wing which causes
a change about the roll axis |
Cowling |
- |
The part of the fuselage which covers the engine |
Engine |
- |
A 2 - cycle reciprocating machine which provides the motivational
power |
Elevator |
- |
The moveable portion of the horizontal stabilizer which
causes a change about the pitch axis |
Fin |
- |
Properly known as vertical stabilizer which provides stabilization
about the yaw axis |
Fuselage |
- |
The main body of an aircraft that holds the componets and
cargo |
Landing Gear |
- |
The supporting structure of an aircraft including landing
gear struts and wheels |
Propeller (Prop) |
- |
The combination of blades which provide thrust |
Rudder |
- |
The moveable portion of the vertical stabilizer which causes
change about the yaw axis |
Spinner |
- |
Covering over the propeller hub |
Stabilizer |
- |
Properly known as horizontal stabilizer which provides stabilization
about the pitch axis |
Wing |
- |
The horizontal surfaces which provide the lifting forces |
There are certain criteria that a trainer should
have in order to be satisfactory for a beginner.
- High Wing - A high wing model is inherently
more stable than a low wing model due to pendulum effect. Since
the weight of the model is below the wing, the fuselage tends
to swing downward like a pendulum in order to equalize forces.
- Flat Bottom Wing - The wing cross section
should have a virtually flat bottom. This type of cross section
has more gentle flight characteristics that are necessary for
a beginner.
- Dihedral - The wing should have some dihedral.
This means that the tips of the wings are higher than the center.
The effect of the dihedral is to try to equalize forces and
keep the wings level or to return the wings to a level orientation
- High Aspect Ratio - The ratio of the wing
length or span should be at least 5 1/2 times the width or chord.
This will reduce the rate at which the model responds to command
input allowing more time for a beginner to react.
- Constant Chord - The width of the wing should
be the same from the center or root to the end or tip. This
distributes the weight of the airplane evenly over the entire
surface of the wing.
- Low Wing Loading - The weight of the model
divided by the area of the wing should not exceed 19 oz./sq.
ft. This reduces the speed required to maintain an acceptable
rate that the model descends when the power is reduced resulting
in a lower landing speed.
- Moderate Size - Most trainers are for engine
sizes between .15 and .60. The smaller ones are more susceptible
to the effects of wind and normally the wing loading is higher
simply because of the weight of the radio equipment. The larger
sizes are easier to fly and easier to see but are more difficult
to transport. Most trainers are for .40 size engines. These
trainers have been widely accepted as the optimum size.
- Structurally Sound - A trainer must be able
to take the abuses imposed by a beginner. This is especially
true for hard landings. It must be able to withstand minor crashes
with minimal damage. It should be relatively easy to repair.
A trainer that meets these guidelines will give
the beginner excellent service without the frustration that can
occur with an inappropriate model. With proper instruction, the
beginner can progress quickly to his solo flight and on to the novice
stage and still get years of sport flying from the trainer.
There are several trainers on the market that meet
and far exceed the guidelines. These range from the most basic kit
to beautiful Almost Ready to Fly (ARF) models and Virtually Ready
to Fly (VRTF) complete with engine and radio. There are a lot of
considerations when choosing a trainer but the two most basic are
time and money.
A trainer built from a kit has the advantage of
being less expensive in some cases. It gives the builder the pleasure
of building, the option of color and trim scheme, and the knowledge
of the structure to perform repairs. The biggest disadvantage is
the time required to construct the model when the beginner would
rather be learning to fly. Another disadvantage in some cases is
the emotional attachment the builder develops having spent many
hours on his creation.
The big advantage of the ARF models is that they
can be assembled in a matter of a few hours and the beginner can
be ready to start his flying lessons. The disadvantages are the
cost, the unknown structure that is sometimes weak, and the fixed
color scheme. Most ARF models perform as well or almost as well
as any kit built model on the market. Any beginner who purchases
an ARF model should get an experienced modeler to check the model
before assembly is started. An experienced modeler can point out
areas that may need to be reglued or reinforced.
There are several models that are widely accepted
as being the best in the field although there is disagreement as
to which is the "All Time Best". The list is not an all-inclusive
but includes those that are most widely accepted and therefore are
most widely recommended by novices and seasoned veterans of the
hobby. Some of the trainers are also available in .20 and .60 size
but the .40 is the most widely accepted. |
Some of the Best Trainers
NAME |
SUPPLIER |
DESCRIPTION |
Stick 40+ |
Balsa USA |
The most basic trainer kit available, inexpensive, easy
to build, easy to fly, almost indestructible |
Kadet LT40 |
SIG Mfg.. Inc |
Very good quality trainer kit, relatively easy to build,
easy to fly, excellent performance |
Kadet Senior |
SIG Mfg.. Inc |
Very good quality trainer kit, difficult to build, very
easy to fly, good performance |
Eagle II |
Carl Goldberg |
Very good quality trainer kit, relatively easy to build,
very easy to fly, good performance |
Aerostar 40 |
Midwest |
Very good quality trainer kit, relatively easy to build,
easy to fly, very good performance |
Telemaster 40 |
Hobby Lobby |
Very good quality trainer kit, relatively easy to build,
easy to fly, good performance |
Solo 40 |
Hangar 9 |
Good value Arf.
|
Alpha 40 |
Hangar 9 |
Awesome deal. Prebuilt, Radio and
Engine installed. Can be ready for the field in about 30 minutes. |
|
|
|
Most if not all of the models listed have been
reviewed by one of the major model magazines. A beginner can get
information from these reviews that may help in deciding which model
to buy and the areas of assembly that need special attention. Regardless
of the amount of advice that the beginner gets from experienced
modelers, the final decision is the beginner's. The choice of a
model is an individual choice and all the pros and cons must be
weighed. Each person must decide which model is pleasing in appearance
and performance and which one will meet his needs. The final consideration
should be that the model should be considered disposable. Many trainers
are destined for the junk pile when it has served its purpose. |
The Basic Radio System
There are many modern radio systems from which
the beginner can choose. There are several common brands including
Futaba, Airtronics, JR, and Hitch. Each of these offers a wide range
of options from a simple 2 - channel to a computer assisted 10 -
channel system. The buyer is limited only by his budget. A beginner
should discuss his choice of systems with his intended instructor.
There are several reasons for doing this, the primary reason being
that the student's systems must be compatible with the instructor's
system if it will be used as a buddy box. This issue will be covered
in more detail later.
All basic radio systems consist of four (4) basic
components.
Transmitter |
- |
The unit which takes the input from the user
through the gimbals or sticks, encodes it, and sends it to
the aircraft |
Receiver |
- |
The unit that receives the signal, decodes it, and routes
it to the appropriate servo |
Servos |
- |
The device that converts the decoded signal to mechanical
force to operate a control surface |
Batteries |
- |
The device that provides power for the other devices to
operate |
There are specific frequencies assigned by the
Federal Communications Commission (FCC) for use with airborne
R/C models. A beginner must ensure that the system that he chooses
is tuned to one of these frequencies. Most radio system manufacturers
place a sticker on the outside of the carton that says, "For airborne
use only". There is frequency reference chart available that lists
the purposes of all of the frequencies that are assigned for R/C
use.
The radio that is chosen must meet the 1991 specifications
for narrow band receivers. The beginner need not know the actual
requirements of these specifications because the systems are required
to be certified to this standard. The owner's manual for the system
will note that the requirements are met and many of the transmitters
and receivers will have a gold sticker to signify this fact.
The radio system may transmit and receive on
either an AM frequency or a FM frequency. The FM frequencies are
less prone to interference than the AM frequencies although those
using AM frequencies seldom have problems with interference. Some
radio systems use an internal system, called PPM, to help to nullify
interference.
Regardless of the brand of system, the number
of channels, or the price, all transmitters have the same basic
components. Transmitters may have additional switches, slides,
and displays depending on the functions they perform but the basic
components remain the same.
Antenna |
- |
The telescoping tube that transmits the signal |
Batteries |
- |
The device that provides power to the transmitter |
Battery Meter |
- |
The device used to monitor the strength of the transmitter
batteries |
Crystal |
- |
The device that sets the radio frequency of the transmission |
Gimbals (Stick) |
- |
The device that allows the user to input desired control
movements into the transmitter |
Handle |
- |
The device for carrying the transmitter |
Power Switch |
- |
The switch used to apply battery power to the internal components
of the transmitter |
Trainer Switch |
- |
The switch used to allow an instructor to give control of
a model to the student |
Trim Lever |
- |
Slides used to adjust control surfaces during flight |
There are two (2) primary modes of operation,
meaning the way the gimbals are set up for operation. There
are unsettled debates as to which mode is the easiest to use
and best for a beginner. The modes of operation have become
switched between the United States and most European countries.
Mode I is primarily used in Europe while Mode II is used in
the United States.
Mode I started in the days of reed actuated
proportional systems. The transmitters were uniformly set up
in this manner. The thought was that the elevator and rudder
or ailerons were the primary controls and each should be operated
by an opposite hand for precision control. Later this carried
over into the more modern proportional systems since this was
the mode used by most modelers.
In later years, the thinking changed to the
Mode II configuration. More modelers believed that it was easier
to control the primary surfaces effectively with the same hand.
Mode II grew in popularity and is used almost exclusively in
the USA. A beginner does not have to be concerned about which
mode he should select since most manufacturers install the gimbals
according the most widely used mode for the nation to which
the radio system is being shipped.
There have been discussions over the years
involving the number of channels with which a beginner should
start. Some people say that only three (3) channels should be
used; rudder, elevator, and throttle. The argument here is that
it is easier for a beginner to only be concerned with using
the rudder to make turns and not be concerned with the ailerons.
Others contend that four (4) channels should be used; rudder,
ailerons, elevator, and throttle. The contention in this argument
is that by not using ailerons, a beginner must go through a
second phase of beginner training that being learning how to
use ailerons. A four (4) channel system offers better control
of the model during takeoffs and landings in cross wind conditions.
The four (4) channel approach to training is more widely accepted
today.
(And is the one I highly recommend)
A beginner might consider buying one of the
more advanced six (6) channel systems to get some of the features
that are not available in the basic system such as dual rate
controls. This feature allows the user to reduce the sensitivity
of the sticks thereby reducing the chance of over controlling.
If the beginner is relatively sure of future goals that involve
the use of a six (6) channel system, he can consider this an
investment in his future modeling and therefore save money.
A lot must be determined before the initial purchase and should
be discussed at length with experienced modelers, especially
the intended instructor, before the purchase is made.
|
The Basic Engine
The primary engine type used
by modelers today is a single cylinder, two (2) cycle, air cooled
reciprocating engine that uses a glow plug ignition and a special
fuel mixture of methanol, nitromethane, and castor oil. Most of
the components of the engine are made of cast, forged, or machined
aluminum. The power that can be achieved from these small engines
is phenomenal and can vary greatly from one design to another.
A typical inexpensive .40 size engine can produce 1.1 horsepower
at 11,500 RPM. The same size racing engine can produce 2.4 horsepower
at 20,000 RPM. All of these engines are the same in their basic
components.
Air Bleed Screw |
- |
Screw for adjusting the amount of air allowed
to bleed into the carburetor during idle |
Backplate |
- |
Cover over the rear of the crankcase |
Carburetor |
- |
Device which mixes fuel and air and controls the amount
of mixture entering the engine |
Crankcase |
- |
Main body of the engine |
Cylinder |
- |
The section of the crankcase where combustion takes place |
Glow plug |
- |
Device which provides heat for ignition of the air/fuel
mixture |
Head |
- |
The component which forms the end of the compression chamber
of the engine |
Mounting Lug |
- |
The section of the crankcase used to mount the engine to
the airplane |
Muffler |
- |
The device which reduces the noise level of the engine |
Needle Valve |
- |
The device used to adjust the air/fuel mixture |
Prop Shaft |
- |
The main crankshaft which transfers the power of the engine
to the propeller |
Throttle Stop Screw |
- |
Screw for setting the lower limit of the throttle movement |
The design of the engine affects its power output,
reliability, and longevity. The prop shaft is supported by bushings
or bearings. Wear takes place between the piston and cylinder wall
and the prop shaft and bushings or bearings. Most engines on the
market today are classified as ABC meaning the they have an aluminum
piston and chrome plated bronze cylinder sleeve. This combination
normally produces an engine that yields many hours of trouble free
operation if properly maintained. Those engines that have ball bearings
for supporting the prop shaft normally produce about 25% more power
and last much longer.
New .40 size engines can range from $55 to over
$400. There are several that are accepted due to price, reliability,
easy starting, and longevity.
Some of the Best Engines
MANUFACTURER |
DESIGNATION |
DESCRIPTION |
OS |
40 FP |
Inexpensive, easy to start, reliable, most widely accepted
entry level engine |
OS |
40 LA |
Inexpensive, easy to start, reliable, newest entry level
engine |
OS |
40 FX |
More expensive, easy to start, reliable, powerful, sport
and competition engine |
Thunder Tiger |
GP42 |
Inexpensive, easy to start, reliable, fastest growing acceptance
for entry level engine |
Thunder Tiger |
Pro40 |
More expensive, easy to start, reliable, powerful, sport
and competition engine |
The entry-level engines are more than adequate
for the average trainer and are a good investment. They will normally
outlast several trainer airplanes if properly maintained. |
Construction
of the Trainer
The subject of actual construction of a trainer
is far too involved and lengthy to be covered in depth here. The
trainer that the beginner chooses should have a good set of plans
and step by step instructions that guide the complete assembly of
the trainer including the installation of the radio system. There
are many books and articles on this subject that are excellent sources
of information. A beginner who has no experience in building balsa
models should seek help from an experienced builder to avoid the
mistakes that can have disastrous effects.
A beginner should consider using a strong, slow
curing adhesive to allow time to correct mistakes during construction.
One of the best is an aliphatic resin called Titebond. This cures
slowly but yields an exceptionally strong joint and it sands easily
after curing. All joints that are subjected to high stresses such
as the firewall and center wing joint should be joined with a slow
cure epoxy.
The main thing that a beginner must be careful
with is the alignment of the wings. Wing alignment is critical in
the flight performance and stability of the trainer. The kit's building
manual should give detailed instructions as to how this is accomplished
and special care should be taken to follow these instructions. |
Effects of the
Control Surfaces
The new radio systems are proportional
control meaning that the control surfaces move in proportion to
the amount of movement of the stick. If the stick is moved half
of its total travel in one direction, the corresponding control
surface will move half of its total travel in the corresponding
direction. A beginner must first know the effect that a stick
movement has on the model. During normal flight, the throttle
is set so that a constant speed is maintained. This means that
thrust is equal to drag and lift is equal to weight. From this
stable condition, the effects that the stick movements have on
the trainer are described.
When the right stick is pulled back, the elevator
moves up. This causes the nose to pitch upward increasing the
angle of attack of the wing and increasing drag. If power is not
applied, the airplane will slow down and eventually stall. This
means that the air passing over the wing becomes turbulent and
lift decreases until weight exceeds lift and the airplane will
begin to drop.
When the right stick is pushed forward, the elevator
moves down. This causes the nose to pitch downward reducing the
angle of attack of the wing and reducing drag. As the airplane
descends its speed increases until drag and thrust are again in
balance.
When the right stick is moved right, the left
aileron moves down and the right aileron moves up. This causes
the airplane to roll to the right meaning that the left wing moves
up and the right wing moves down. It will continue to roll as
long as the stick is held in the same position. When the roll
takes place, lift is no longer oriented vertically so the effective
lift decreases. As the angle of the roll increases, effective
lift continues to decrease and the airplane will begin to drop.
When the right stick is moved left, the left
aileron moves up and the right aileron moves down. This causes
the airplane to roll to the left meaning that the right wing moves
up and the left wing moves down. It will continue to roll as long
as the stick is held in the same position. When the roll takes
place, lift is no longer oriented vertically so the effective
lift decreases. As the angle of the roll increases, effective
lift continues to decrease and the airplane will begin to drop.
When the left stick is moved right, the rudder
moves to the right. This causes the airplane to swing or yaw to
the right. This causes the left wing to move slightly faster through
the air causing an increase in lift. The combination of the yaw
and the lift increase on the left wing results in a gentle turn
to the right as long as the stick is held in position.
When the left stick is moved left, the rudder
moves to the left. This causes the airplane to swing or yaw to
the left. This causes the right wing to move slightly faster through
the air causing an increase in lift. The combination of the yaw
and the lift increase on the right wing results in a gentle turn
to the left as long as the stick is held in position.
When the left stick is moved forward, the throttle
is opened resulting in an increase in speed of the airplane. This
causes an increase in lift and results in a tendency for the aircraft
to climb. When the left stick is moved back, the throttle is closed
resulting in a decrease in speed. This causes a decrease in lift
and results in a tendency for the aircraft to descend.
It is obvious from the descriptions of the effects
of stick movement, that any movement can adversely affect the
flight of a model. These effects can be overcome by using a combination
of control surfaces to achieve the desired results. For instance,
the right stick can be moved back when it is moved left. The result
of this action would be that the nose of the airplane would be
raised to overcome the loss of lift resulting in a banked turn
without a loss of altitude.
In order to understand how to properly use the
controls, a change in thinking may be required of a beginner who
has some basic knowledge of control surfaces. A beginner must
remember the forces acting on a model in flight and how they affect
the model.
|
Field Equipment
The equipment required to get a trainer off the
ground can be very inexpensive. There are a few basic items that
will suffice to get a beginner into the air and learning to fly
but there are other items that can be added to make the job a lot
easier.
MINIMUM EQUIPMENT
|
NAME
|
DESCRIPTION
|
Glow Plug Driver |
Clip on battery for supplying power to glow plug |
Chicken Stick |
Stick used for flipping the prop to start the engine |
Fuel |
Fuel mixture recommended by engine manufacturer |
Fuel Bulb |
Rubber bulb used to transfer fuel to model tank |
4 - Way Wrench |
Combination wrench with sizes to fit glow plug, prop nut,
etc. |
Tool Box |
Any box suitable for carrying the other equipment |
These items should cost about $50. This can vary
depending on the brand of the items and the place from which the
items are purchased. An assortment of screwdrivers, pliers, and
allen wrenches may also be needed to perform field maintenance.
OPTIMUM EQUIPMENT
|
NAME
|
DESCRIPTION
|
Glow Plug Driver |
Clip on battery for supplying power to glow plug |
Starter |
Battery powered motor for starting model engine |
Fuel |
Fuel mixture recommended by engine manufacturer |
Fuel Pump |
Special battery powered pump used to transfer fuel to model
tank |
4 - Way Wrench |
Combination wrench with sizes to fit glow plug, prop nut,
etc. |
Field Battery |
Small 12 volt wet or gel cell battery |
Field Charger |
Special charger to charge transmitter & receiver batterys
|
Tool Box |
Any box suitable for carrying the other equipment |
These items may cost up to $150. The cost will
vary depending on the brand of the items and the place from which
the items are purchased. Field box kits are available for a wide
range of prices but can be built from readily available materials.
Plans are available for a simple field box that will fill the needs
of a beginner or for a basic necessities field box for a beginner
who wants something a little more sophisticated. An assortment of
screwdrivers, pliers, nut drivers, and allen wrenches may also be
needed to perform field maintenance. |
Learning to Fly
The single most important aspect
of learning to fly is getting an instructor. An instructor
does not have to be certified to any particular standard but must
be a competent experienced R/C pilot who is capable of giving instructions
with patience. Many people think that flying R/C models is easy
enough that it can be learned without an instructor and many have
succeeded but at great expense. Many have become frustrated and
disillusioned because of a crash on the first flight and never tried
again. This point cannot be stressed enough, that R/C flying is
much more difficult that it might seem and that without an instructor
to correct mistakes, a crash is inevitable.
There are two ways that an instructor can help
a beginner in learning to fly. One way is for the instructor to
begin by taking off and turning the transmitter over to the student.
When the student has a problem, the instructor takes the transmitter
back and takes control of the model. There is a "dead time" that
neither the student nor the instructor has control of the model.
This can be enough time for the model to crash and be destroyed.
The other option is to connect two transmitters together so that
the instructor can take control of the model any time that he feels
that the student is in trouble. This is the reason that the student
should match his radio system to that of the instructor.
Another option available to the beginner is to
purchase a buddy box. This is nothing more that a transmitter that
has had the battery pack, antenna, and possibly some of the transmitting
parts removed. This could be a box that is specifically built for
this purpose by the manufacturer of the student's radio system or
an old transmitter that has been converted. The big advantage of
this is that it allows the student to fly using only his radio gear
and not interfering with the instructor's gear. He has the option
of using more than one instructor, each of whom might have a different
brand of radio. At a cost of $20 - $40, this is very cheap insurance
against a possible crash.
The last thing that is required of a beginner before
he sets out to conquer the world of flight is to join the Academy
of Model Aeronautics (AMA).This organization provides insurance
to cover the cost of a catastrophic incident resulting from a model
airplane accident. Very few clubs will allow a beginner to fly at
their fields unless this type of insurance covers him/her. Joining
a club is strictly optional but is recommended since this can be
a large resource of information. If the beginner can find a suitable
place to fly that does not have an ordinance against this type of
activity, then a club is not necessary for success. Insurance should
not be looked at as an option but as a necessary evil. There are
many other benefits offered by the AMA. These benefits are covered
when a contact to the organization is made. The easiest way to find
a local club is to ask the owner of a local hobby shop for information.
If there is not a hobby shop in the area, the AMA has information
about the clubs.
When the beginner has acquired his equipment, an
instructor and insurance and he understands the basics of flight
and the use of the controls, he is then ready to start the steps
toward becoming a qualified R/C pilot. The instructor to ensure
that it works properly should check out each piece of equipment.
The airplane must be checked for proper balance then test flown
and adjusted for proper flight. If the test pilot feels that there
is a serious problem with the aircraft, it must be corrected before
the student attempts his first flight. Only after the test pilot
has approved all of the equipment and the model should the training
begin.
There are a few things that a student pilot should
keep in mind when preparing for each flight. These will help in
getting the feel for the model in flight.
- Be very gentle with the controls.
It takes very little movement to get the model to execute a
maneuver. Remember that the farther the stick is moved, the
more the control surface moves and the more the model will respond.
- As long as the stick is held in a control position, the maneuver
will continue. This is most important when using the ailerons.
When the stick is moved to roll the model, it will continue
to roll as long as the stick is held in that position.
- Fly it in...fly it out. When a maneuver is executed, it takes
equal and opposite controls to overcome it and return to normal
flight. A turn requires the movement of the ailerons in the
desired direction of the turn. To recover from the turn, opposite
aileron input is required.
- Keep the model high. A Certified Flight Instructor once said,
"The two most useless things to a pilot are air above you and
runway behind you." By this he meant that if a pilot gets into
trouble, he must have plenty of air below him to recover. When
landing, the runway that is behind the airplane after touchdown
is wasted because there is a reduction in length of runway to
take off again in case of trouble.
- Keep the model in sight. Do not fly too high nor
too far away. Although the trainer may seem fairly large, it
is easy to get it far enough away so that it is difficult to
see its orientation. Do not fly into the sun. A moment of blindness
caused by the sun can be long enough to lose a model.
- Do not become discouraged. There will be times when nothing
seems to go right. Each maneuver results in a near catastrophe.
Everyone who flies R/C models today has been through this in
learning to fly. Do not give up. The next session will be better.
- DO NOT PANIC. When a maneuver goes
wrong, take all the time necessary to recover from the mistake.
Panic will cause a student to over-control in an attempt to
recover and cause the condition to worsen in the opposite direction.
Although the instructor may seem to be a casual observer standing
at the side of the student, he will be watching in case the
student gets his model in a dangerous situation.
The first few flights will begin with the instructor
doing the take-off and checking out the model. The student should
watch the airplane as the instructor explains each control movement
as it occurs. This will give insight into what is required to execute
a take-off. The same will be true for the landing. Learning to properly
land a model is by far the most difficult part of learning to fly.
The model is most vulnerable when on the approach to landing because
of the close proximity to the ground, its slow airspeed, the reduced
responsiveness to control input, and the disorientation due to reversed
control.
When the instructor has flown the airplane to sufficient
altitude, usually 150 to 200 feet, he will ask the student if he
is ready to take control. It is normal to be nervous at this point.
Assuming that the student is using a buddy box, the instructor will
give control to the student by pressing and holding the trainer
switch. He will tell the student the maneuvers that he wants him
to perform and how each one is to be done. He will give him instructions
as to how improve each maneuver as it is being done. He will have
him perform gentle turns left and right, flying ovals around the
field, flying rectangles and figure eights. Each maneuver serves
a purpose in building the skill of the student pilot. The student
will progress to steeper turns, slow flight and stall recovery,
each in itself a maneuver required to learn to land.
If at any time, the student should get into trouble,
the instructor can take control of the model simply by releasing
the training switch. He can avoid a mishap and take the trainer
back to a safe altitude. The instructor will not let a situation
build to a point that is beyond his ability to recover yet he will
allow the student time to attempt the recovery on his own.
If the student has the time to devote to flying
often, he can progress quickly. The day will come when the instructor
will allow the student to attempt his first landing. This is a critical
time for the instructor since he must react quickly if the student
makes a mistake. It may take several attempts before the student
actually sets the model down on the runway. Even then, it might
bounce and seem to be flying again. Even when this occurs, the student
must continue to control the model all the way to the point that
it stops rolling.
After what seems like an eternity to the student,
the day comes when the instructor is satisfied that the student
is proficient enough in his flying skills to fly solo. This can
be a harrowing or an exhilarating experience for the student. He
feels that he has finally reached his goal but this is only the
beginning. At this point, the fun really starts. The student can
now spend hour after hour practicing and developing his skills.
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Using a Flight Simulator
A flight simulator cannot teach a beginner to fly.
There are no magic programs built into a simulator that teach the
user the correct way to perform a maneuver or alert the user when
a maneuver is done incorrectly. A simulator is exactly what the
name implies, a program that simulates the actions of an airplane.
It is an easy and convenient way to practice the simplest turns
to the most complex maneuvers even when it is dark, wet, windy,
cold, etc. A simulator can benefit a beginner greatly if used properly.
For a beginner, a simulator can be invaluable in developing approach
coordination. When a model is flying toward the flyer or approaching,
the controls are backwards. To make the model go to the flyer's
right, the stick is moved to the left. Being able to move the stick
in the correct direction without thinking takes a lot of practice.
This can be done on a simulator.
A beginner can benefit from the use of an R/C simulator
by using it between flying sessions to practice the things that
he has been taught by his instructor. Using the instructions he
has been given, he should practice only those things that he has
been taught while working to improve coordination and developing
a feel for each maneuver. He can use it prior to a flying session
to build confidence in his ability to control the model. |
Getting Started
With the help of experienced modelers, a beginner
should be able to make a somewhat educated guess as to which trainer
system best fits his needs. There are many sources from which a
beginner can purchase the equipment that he will use to begin the
hobby. Most people live in or near a city that has a hobby shop
that carries R/C equipment. The owner of the shop can be a big benefit
to the beginner. Mail order houses usually have a larger selection
than local hobby shops but the beginner must know exactly what he
wants to buy and place the order for everything at the same time
to avoid incurring multiple shipping charges.
When a beginner makes the decision to become involved
in R/C aircraft modeling, he must be willing to devote his time
and money to the hobby. He must be willing to tolerate disappointment
and frustration. Although R/C modeling can be frustrating and disappointing
at times, it can be very rewarding and a lot of fun. |
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